Flash game
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Re: Flash game
Sometimes. If you die while flying, you fall. Still working that out...
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
http://megaswf.com/serve/32724/
positive changes:
Pause menu by hitting Escape. Can't do anything on it, but by god it finally works as a pause.
Can kill enemy
Power level.
Exp.
Max ki raises with Power Level
Negetive changes:
Screen size issues. (Works fine in my stand alone player. The online version is screwy now though)
Falling through the stage has returned.
Enemy occasionally falls through the stage
Other stuff:
Tweaking the story into a Non-DBZ story. The plot will probably be similar to originally intended, but made to work with something I can sell and pay the rent...you know, in a few years when I can program worth a damn. >_<
When I get a lot better at programing, I'll make the full game I originally intended with some minor changes for the same purpose...but anyone that knows DBZ will be able to just say, say "Gohan" instead of "Character name" or "Saiya-jin" instead of "Space warrior race name". Ect.
System I want to implement:
Getting points to raise stats with as your Power raises, in standard modern RPG fashion.
Metroidvania style gameplay. (Think more recent castlevanias. Exploring dungeons, gathering items, ect.)
I'm wanting to have the player learn techniques (Beam's, blasts, ect) and find technology (flame, sniper, ice, ect) and be able to combine them for various effects.
positive changes:
Pause menu by hitting Escape. Can't do anything on it, but by god it finally works as a pause.
Can kill enemy
Power level.
Exp.
Max ki raises with Power Level
Negetive changes:
Screen size issues. (Works fine in my stand alone player. The online version is screwy now though)
Falling through the stage has returned.
Enemy occasionally falls through the stage
Other stuff:
Tweaking the story into a Non-DBZ story. The plot will probably be similar to originally intended, but made to work with something I can sell and pay the rent...you know, in a few years when I can program worth a damn. >_<
When I get a lot better at programing, I'll make the full game I originally intended with some minor changes for the same purpose...but anyone that knows DBZ will be able to just say, say "Gohan" instead of "Character name" or "Saiya-jin" instead of "Space warrior race name". Ect.
System I want to implement:
Getting points to raise stats with as your Power raises, in standard modern RPG fashion.
Metroidvania style gameplay. (Think more recent castlevanias. Exploring dungeons, gathering items, ect.)
I'm wanting to have the player learn techniques (Beam's, blasts, ect) and find technology (flame, sniper, ice, ect) and be able to combine them for various effects.
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
Changes:
Mechanics are more stream lined.
Beam visuals changed.
Pause with ESCAPE. Can toggle Beam on in menu.
After killing Enemy, you can toggle on a new attack from the pause menu.
Screen fixed, kinda. You need to scroll the screen manually and get the black backdrop following the character so that it takes up your full screen.
http://megaswf.com/serve/33124/
Mechanics are more stream lined.
Beam visuals changed.
Pause with ESCAPE. Can toggle Beam on in menu.
After killing Enemy, you can toggle on a new attack from the pause menu.
Screen fixed, kinda. You need to scroll the screen manually and get the black backdrop following the character so that it takes up your full screen.
http://megaswf.com/serve/33124/
Leon- Posts : 223
Join date : 2010-06-29
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