Flash game
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Flash game
I picked up flash yesterday and started messing around with coding. I'm using stick figures and blocks until I get the hang of coding well to test interactions and what not.
Anyhow, thought I'd post what I have so far:
>_> Don't bash me too hard. I've been learning programing for all of 8 hours now.
Note: He starts flashing and I haven't been able to figure out why. Tap a movement key to fix it.
Movement: Arrow Keys
Jump: Up
Hold Space: Masenko
Shift: Run (Only works in SSj)
Hold Enter: Transform into SSj
Hold Space while SSj: Super Masenko
Check out my SWF file
Anyhow, thought I'd post what I have so far:
>_> Don't bash me too hard. I've been learning programing for all of 8 hours now.
Note: He starts flashing and I haven't been able to figure out why. Tap a movement key to fix it.
Movement: Arrow Keys
Jump: Up
Hold Space: Masenko
Shift: Run (Only works in SSj)
Hold Enter: Transform into SSj
Hold Space while SSj: Super Masenko
Check out my SWF file
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
The gravity is really floaty. Other than that, it's pretty cool. Impressive for having learned in a day, that's
for sure! The interactions were neat too.
A few things:
-Even if you are in Super Saiyan already, pressing enter still triggers the transformation.
-The framerate seemed really slow. What is it set to?
-I think the 'run' could use some speed lines or something.
Also, are you good at drawing, or are you gonna get someone else to improve the graphics once the engine is ready?
I would love to help if you're interested. Of course, you could always get some sprites instead.
for sure! The interactions were neat too.
A few things:
-Even if you are in Super Saiyan already, pressing enter still triggers the transformation.
-The framerate seemed really slow. What is it set to?
-I think the 'run' could use some speed lines or something.
Also, are you good at drawing, or are you gonna get someone else to improve the graphics once the engine is ready?
I would love to help if you're interested. Of course, you could always get some sprites instead.
Re: Flash game
Not wanting to use sprites...primarily because about my favorite DBZ sprites are hyper Dimension, but the characters in it are limited. I'm decent at drawing, but I'll see how things go once I make it that far.
Gravity is floaty. It's on my list of things to fix, just not priority.
Run is supposed to work in SSj and normal, but doesn't for some odd reason. Still hammering that out. Was going to give SSj speed lines but normal not.
Framerate is set pretty damned low...primarily because most of the animations are only about 3 long so it's fast as hell without it.
Thanks for the feedback! ^_^
Gravity is floaty. It's on my list of things to fix, just not priority.
Run is supposed to work in SSj and normal, but doesn't for some odd reason. Still hammering that out. Was going to give SSj speed lines but normal not.
Framerate is set pretty damned low...primarily because most of the animations are only about 3 long so it's fast as hell without it.
Thanks for the feedback! ^_^
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
looks fine so far. couldnt find any bugs that you didnt already mention yourself
are you open to suggestions for the game? what will it be about?
if you dont have a story ready, can i suggest "Earth invaded!" as a story? that way players could have their own character (character creator ftw!) who is a pupil of one of the big styles. all canon characters are busy beating up the big bads already. level 1 is earth - school yard (of your martial arts school) and it progresses from there...
anyway you probably already have an idea
what flash program(s) are you using?
are you open to suggestions for the game? what will it be about?
if you dont have a story ready, can i suggest "Earth invaded!" as a story? that way players could have their own character (character creator ftw!) who is a pupil of one of the big styles. all canon characters are busy beating up the big bads already. level 1 is earth - school yard (of your martial arts school) and it progresses from there...
anyway you probably already have an idea
what flash program(s) are you using?
Syrias- Posts : 125
Join date : 2010-06-23
Re: Flash game
Actually. I had an idea similar to that. It would be about the human characters during some plot. The Saiya-jins would be having epic battles and shit while the actual plot follows the humans, like the Transformers movies.
That said, my plan was to make a game based on Shaded Chronicles...^_^
Anyhow, another few hours later and much beating my head on a wall:
http://megaswf.com/serve/30300/
Changes:
A little smoother.
(partial) SSj2. Tap enter again after firing a Super Masenko.
SSj2 Features:
Tested animating movement and standing.
No jump or energy blasts yet.
That said, my plan was to make a game based on Shaded Chronicles...^_^
Anyhow, another few hours later and much beating my head on a wall:
http://megaswf.com/serve/30300/
Changes:
A little smoother.
(partial) SSj2. Tap enter again after firing a Super Masenko.
SSj2 Features:
Tested animating movement and standing.
No jump or energy blasts yet.
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
Works in SSj2.
I managed to fix it so the three modes have different base speeds, but can't figure out how to get run to work with all of them
I managed to fix it so the three modes have different base speeds, but can't figure out how to get run to work with all of them
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
youd probably have to do run1 run2 run3. one for each form. then tie those exclusively to the form.
again... which flash program are you using?
again... which flash program are you using?
Syrias- Posts : 125
Join date : 2010-06-23
Re: Flash game
Oh. CS5.
And I have separate runs. I think if might be if else statements, but I dunno as they work for everything else.
And I have separate runs. I think if might be if else statements, but I dunno as they work for everything else.
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
hm... *tries to remember his java past*
so youre doing (sort of)
if form==form1
speed=basespeed1
run=run1
if form==form2
speed=basespeed2
run=run2
else
speed=basespeed3
run=run3
?? (left out any markers and such since i dont really remember the correct syntax right now )
hm... maybe you need to specifically turn off the previous forms run? i dont really know how CS5 works... whatever that is. *goes of googling cs5*
so youre doing (sort of)
if form==form1
speed=basespeed1
run=run1
if form==form2
speed=basespeed2
run=run2
else
speed=basespeed3
run=run3
?? (left out any markers and such since i dont really remember the correct syntax right now )
hm... maybe you need to specifically turn off the previous forms run? i dont really know how CS5 works... whatever that is. *goes of googling cs5*
Syrias- Posts : 125
Join date : 2010-06-23
Re: Flash game
Basically, this:
I might need to specify for each walk if (KeyUp(Key.SHIFT)
- Code:
if (Key.isDown(Key.SHIFT) and (base))
{
speed = (run);
}
else if (base)
{
speed = (walk);
}
else if (ssj)
{
speed = (ssjwalk)
}
else if (Key.isDown(Key.SHIFT) and (ssj))
{
speed = (ssjrun)
}
else if (ssj2)
{
speed = (ssj2walk)
}
else if (Key.isDown(Key.SHIFT) and (ssj2))
{
speed = (ssj2run)
}
I might need to specify for each walk if (KeyUp(Key.SHIFT)
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
hm.. how about you make "run" a single variable that gets put on top of ANY speed if the shift key is pressed? that might work better.
Syrias- Posts : 125
Join date : 2010-06-23
Re: Flash game
well. I was just going to make it x2, but I don't know how to call a math function yet. >_>
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
Two steps forwards, one step back:
+You can only blow up the wall as SSj.
+There's now a camera.
-You fall through the floor every now and again.
http://megaswf.com/serve/30525/
+You can only blow up the wall as SSj.
+There's now a camera.
-You fall through the floor every now and again.
http://megaswf.com/serve/30525/
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
http://megaswf.com/serve/30647/
Fixed clipping errors. Made blocks you can jump on at both sides.
Still trying to figure out why making a copy of a movie clip won't keep the same traits in relation to the character.
Fixed clipping errors. Made blocks you can jump on at both sides.
Still trying to figure out why making a copy of a movie clip won't keep the same traits in relation to the character.
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
http://megaswf.com/serve/30691/
Speed fixed. You can sprint in all forms.
Ki bar added. Ki drain from Blasts / SSj
Speed fixed. You can sprint in all forms.
Ki bar added. Ki drain from Blasts / SSj
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
Would it be due to the copy of the movie clip having a different name than the movie clip?Leon wrote:Still trying to figure out why making a copy of a movie clip won't keep the same traits in relation to the character.
Hyp3rB14d3- Posts : 192
Join date : 2010-07-08
Age : 36
Location : Somewhere in Colorado
Re: Flash game
Or shoot an energy blast. ^_^ Haven't made animations for it yet.
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
Does not work on my mac... sounds pretty cool though.
Buster- Posts : 54
Join date : 2010-07-16
Location : US of A
Re: Flash game
Odd. Dunno why that would be... >_> Macs suck? xD
http://megaswf.com/serve/32067/
Version a.07
Changes:
Black Background
Can fly if you hold down the down key.
A platform you can't stand on
Wall blows up if you Blast it in normal, or just fly through it in SSj.
Testing enemy. Drawn in a style I'm debating using for the game. Touching him will make him blast. Can't figure out how to make it based on hero distance but working on it.
http://megaswf.com/serve/32067/
Version a.07
Changes:
Black Background
Can fly if you hold down the down key.
A platform you can't stand on
Wall blows up if you Blast it in normal, or just fly through it in SSj.
Testing enemy. Drawn in a style I'm debating using for the game. Touching him will make him blast. Can't figure out how to make it based on hero distance but working on it.
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
Version a1.0
Big changes:
Health works.
Ki regen increased.
Enemy AI fixed.
If you run out of health....you die.
http://megaswf.com/serve/32102/
Big changes:
Health works.
Ki regen increased.
Enemy AI fixed.
If you run out of health....you die.
http://megaswf.com/serve/32102/
Leon- Posts : 223
Join date : 2010-06-29
Re: Flash game
Sweet! However, it's kind of bad if you die by an edge because you will land on your back... in mid-air.
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